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authorJuan Linietsky <reduzio@gmail.com>2014-02-19 11:57:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-19 11:57:14 -0300
commitd7d65fa2f2b51d03f7bdfcbceedca99188ce979c (patch)
treefecdf1bfa39ba5a4895b4dbf340a3b68098c109a /scene/resources/tile_set.h
parent8c1731b67995add31361ae526b0e6af76346181e (diff)
downloadredot-engine-d7d65fa2f2b51d03f7bdfcbceedca99188ce979c.tar.gz
-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
Diffstat (limited to 'scene/resources/tile_set.h')
-rw-r--r--scene/resources/tile_set.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index e674316519..0550962362 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -42,6 +42,7 @@ class TileSet : public Resource {
String name;
Ref<Texture> texture;
Vector2 offset;
+ Vector2 shape_offset;
Rect2i region;
Vector<Ref<Shape2D> > shapes;
};
@@ -70,8 +71,11 @@ public:
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
Ref<Texture> tile_get_texture(int p_id) const;
- void tile_set_offset(int p_id,const Vector2 &p_offset);
- Vector2 tile_get_offset(int p_id) const;
+ void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
+ Vector2 tile_get_texture_offset(int p_id) const;
+
+ void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
+ Vector2 tile_get_shape_offset(int p_id) const;
void tile_set_region(int p_id,const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;