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| author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-24 15:46:25 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-25 12:22:25 +0200 |
| commit | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch) | |
| tree | 59a079f13b5c03c2dd3328a26c55f3618e6014f6 /scene/resources/visual_shader.cpp | |
| parent | a0f7f42b842462646281f5c4c9a8db070e034adc (diff) | |
| download | redot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz | |
Use const references where possible for List range iterators
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 752c026aa6..7292728251 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -739,7 +739,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); - for (Connection &E : g->connections) { + for (const Connection &E : g->connections) { if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { ERR_FAIL_V(ERR_ALREADY_EXISTS); } @@ -2586,7 +2586,7 @@ void VisualShaderNodeUniformRef::clear_uniforms() { } bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { - for (VisualShaderNodeUniformRef::Uniform &E : uniforms) { + for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) { if (E.name == p_name) { return true; } |
