summaryrefslogtreecommitdiffstats
path: root/scene/resources/visual_shader.cpp
diff options
context:
space:
mode:
authorAaron Franke <arnfranke@yahoo.com>2020-09-23 02:29:56 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-11-16 23:38:11 -0500
commit02161aad5aa1355e977ea7df225aef53dab2f5bb (patch)
treee222169be99a6b736de88e01a0941513e18600e1 /scene/resources/visual_shader.cpp
parent66e3060ea193aeb81a627c8cd4478a3547de9830 (diff)
downloadredot-engine-02161aad5aa1355e977ea7df225aef53dab2f5bb.tar.gz
Remove empty lines around braces with the formatting script
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 141d4b09f5..283d89e5cf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1849,7 +1849,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
};
const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
-
// Spatial, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },