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author | Yuri Sizov <yuris@humnom.net> | 2022-08-12 23:57:11 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2022-08-22 18:35:11 +0300 |
commit | 1a24c9e14bf1f9578eda338344c12faf66fb0e65 (patch) | |
tree | ada6f4deefe627b4a77133ef3c074e35d6f2a738 /scene/resources/visual_shader.cpp | |
parent | fdc36ad08290a8453d26fce3d8b7b13bd8cd5a1a (diff) | |
download | redot-engine-1a24c9e14bf1f9578eda338344c12faf66fb0e65.tar.gz |
Make `_validate_property` a multilevel method
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index fa24a95115..0180b2ffcf 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3153,8 +3153,8 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const { return ""; } -void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { - if (property.name == "input_name") { +void VisualShaderNodeInput::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "input_name") { String port_list; int idx = 0; @@ -3172,7 +3172,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { if (port_list.is_empty()) { port_list = RTR("None"); } - property.hint_string = port_list; + p_property.hint_string = port_list; } } |