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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /scene/resources/visual_shader.cpp
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
downloadredot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 46b936b731..6bfb6ec5bf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "visual_shader.h"
+#include "core/vmap.h"
#include "servers/visual/shader_types.h"
-#include "vmap.h"
void VisualShaderNode::set_output_port_for_preview(int p_index) {