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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-09-07 12:31:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-07 12:31:38 +0200 |
commit | 365dbde25d00520ff3aeb37a37daba2cc3b161e2 (patch) | |
tree | f2c9dcb0f666e413b95cba0a79eb269ca7129254 /scene/resources/visual_shader.cpp | |
parent | 753b2bd01082ea6de89c58e73518326383441201 (diff) | |
parent | e2aca7e04734da91f511a61250f09ae967f20503 (diff) | |
download | redot-engine-365dbde25d00520ff3aeb37a37daba2cc3b161e2.tar.gz |
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 1d5e4124d2..b43a80c3d3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -172,8 +172,6 @@ void VisualShaderNode::_bind_methods() { } VisualShaderNode::VisualShaderNode() { - port_preview = -1; - simple_decl = true; } ///////////////////////////////////////////////////////// @@ -2951,6 +2949,7 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { + simple_decl = false; } ////////////// Expression |