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authorRémi Verschelde <rverschelde@gmail.com>2020-09-07 12:31:38 +0200
committerGitHub <noreply@github.com>2020-09-07 12:31:38 +0200
commit365dbde25d00520ff3aeb37a37daba2cc3b161e2 (patch)
treef2c9dcb0f666e413b95cba0a79eb269ca7129254 /scene/resources/visual_shader.cpp
parent753b2bd01082ea6de89c58e73518326383441201 (diff)
parente2aca7e04734da91f511a61250f09ae967f20503 (diff)
downloadredot-engine-365dbde25d00520ff3aeb37a37daba2cc3b161e2.tar.gz
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1d5e4124d2..b43a80c3d3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -172,8 +172,6 @@ void VisualShaderNode::_bind_methods() {
}
VisualShaderNode::VisualShaderNode() {
- port_preview = -1;
- simple_decl = true;
}
/////////////////////////////////////////////////////////
@@ -2951,6 +2949,7 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
}
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ simple_decl = false;
}
////////////// Expression