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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-17 18:03:07 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-28 14:38:08 +0300 |
commit | 46cd36f00995b23dc3184316fa46c2fcfefa6619 (patch) | |
tree | 7a6fd2660f0ecf5bc116f57d3587e4eeefadd431 /scene/resources/visual_shader.cpp | |
parent | f030b0c83df14192384290d82ef77bc507d267aa (diff) | |
download | redot-engine-46cd36f00995b23dc3184316fa46c2fcfefa6619.tar.gz |
Fix auto-connection from output node to input (VisualShaders)
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 774c1a5c33..54bc7382db 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2533,6 +2533,14 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const { return props; } +void VisualShaderNodeInput::set_shader_type(VisualShader::Type p_shader_type) { + shader_type = p_shader_type; +} + +void VisualShaderNodeInput::set_shader_mode(Shader::Mode p_shader_mode) { + shader_mode = p_shader_mode; +} + void VisualShaderNodeInput::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); |