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author | clayjohn <claynjohn@gmail.com> | 2022-04-29 12:46:29 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-05-24 10:57:07 -0700 |
commit | 4f82b1bd208b0559f21f574aff83feb925a092bb (patch) | |
tree | 10de3fc3569b742c36674c36aa8c24db165c7d37 /scene/resources/visual_shader.cpp | |
parent | df9dae240860d2342044f39ba6fc0dc2ba468703 (diff) | |
download | redot-engine-4f82b1bd208b0559f21f574aff83feb925a092bb.tar.gz |
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 47bb1b264c..a1a23124a3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2926,6 +2926,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color", "QUARTER_RES_COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, |