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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-11 16:19:19 +0000
committerGitHub <noreply@github.com>2024-11-11 16:19:19 +0000
commit5094c2a5f7d506b0e685120f14d1df42e1e9d495 (patch)
treea10abf56ba93705731da1aaf338f2cf21403c6ad /scene/resources/visual_shader.cpp
parente7894c2c4efdd51049a21af4892005381fe57cd6 (diff)
parent62fbec9f6f0722a1f9825c17f073742932082228 (diff)
downloadredot-engine-5094c2a5f7d506b0e685120f14d1df42e1e9d495.tar.gz
Merge pull request #853 from Spartan322/merge/0f5f3bc
Merge commit godotengine/godot@0f5f3bc
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index fc5fcfe670..1bd0c0058c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1370,7 +1370,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
- for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
+ for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);