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authorHendrik Brucker <hendrik.brucker@mail.de>2023-08-09 18:31:15 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2023-09-07 17:29:06 +0200
commit5afe78bd9c7e619ebc2dd2fb43d549d16382b51d (patch)
treecdf9e6e0979a1726fc4fb801fdd1f9591cf48b4f /scene/resources/visual_shader.cpp
parent08c578c54c352edf85f750992b2156bae5685fb8 (diff)
downloadredot-engine-5afe78bd9c7e619ebc2dd2fb43d549d16382b51d.tar.gz
Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom titlebar, and adjust theming.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 7f1c322c8f..99f9418027 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -330,6 +330,14 @@ void VisualShaderNode::set_disabled(bool p_disabled) {
disabled = p_disabled;
}
+bool VisualShaderNode::is_closable() const {
+ return closable;
+}
+
+void VisualShaderNode::set_closable(bool p_closable) {
+ closable = p_closable;
+}
+
Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
return Vector<VisualShader::DefaultTextureParam>();
}