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author | reduz <reduzio@gmail.com> | 2021-07-17 18:22:52 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-07-18 21:20:02 -0300 |
commit | 6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch) | |
tree | 9b68d49611f1b732e4f3901ff12e3b678d45adbd /scene/resources/visual_shader.cpp | |
parent | b76dfde329592ecfd6f6b952082ae21859039e67 (diff) | |
download | redot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz |
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b4a95f2592..ae09872171 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1943,7 +1943,7 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); } if (previous_code != final_code) { - const_cast<VisualShader *>(this)->emit_signal("changed"); + const_cast<VisualShader *>(this)->emit_signal(SNAME("changed")); } previous_code = final_code; } @@ -1954,7 +1954,7 @@ void VisualShader::_queue_update() { } dirty.set(); - call_deferred("_update_shader"); + call_deferred(SNAME("_update_shader")); } void VisualShader::_input_type_changed(Type p_type, int p_id) { @@ -2436,7 +2436,7 @@ void VisualShaderNodeInput::set_input_name(String p_name) { input_name = p_name; emit_changed(); if (get_input_type_by_name(input_name) != prev_type) { - emit_signal("input_type_changed"); + emit_signal(SNAME("input_type_changed")); } } @@ -2977,7 +2977,7 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() { void VisualShaderNodeUniform::set_uniform_name(const String &p_name) { uniform_name = p_name; - emit_signal("name_changed"); + emit_signal(SNAME("name_changed")); emit_changed(); } |