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author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/resources/visual_shader.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 38b7c5cda0..3f31dc13f8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -305,10 +305,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co if (input.is_valid()) { input->shader_mode = shader_mode; input->shader_type = p_type; - input->connect("input_type_changed", this, "_input_type_changed", varray(p_type, p_id)); + input->connect_compat("input_type_changed", this, "_input_type_changed", varray(p_type, p_id)); } - n.node->connect("changed", this, "_queue_update"); + n.node->connect_compat("changed", this, "_queue_update"); Ref<VisualShaderNodeCustom> custom = n.node; if (custom.is_valid()) { @@ -375,10 +375,10 @@ void VisualShader::remove_node(Type p_type, int p_id) { Ref<VisualShaderNodeInput> input = g->nodes[p_id].node; if (input.is_valid()) { - input->disconnect("input_type_changed", this, "_input_type_changed"); + input->disconnect_compat("input_type_changed", this, "_input_type_changed"); } - g->nodes[p_id].node->disconnect("changed", this, "_queue_update"); + g->nodes[p_id].node->disconnect_compat("changed", this, "_queue_update"); g->nodes.erase(p_id); |