summaryrefslogtreecommitdiffstats
path: root/scene/resources/visual_shader.cpp
diff options
context:
space:
mode:
authorYuri Rubinsky <chaosus89@gmail.com>2023-01-20 11:59:05 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-01-20 12:54:20 +0300
commit7cbe2b939ed9e6181506a0b3079b0b5e8d88d024 (patch)
tree3cc54afbc6764a45d1c7bad81b11351303e26405 /scene/resources/visual_shader.cpp
parent2f2bf8489040b94928f915b6193bdd2903d3d4a3 (diff)
downloadredot-engine-7cbe2b939ed9e6181506a0b3079b0b5e8d88d024.tar.gz
Some refactoring for visual shader texture functions
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 76fb2d1367..1cbeaae428 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -399,7 +399,6 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
- ADD_SIGNAL(MethodInfo("editor_refresh_request"));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);