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authorYuri Roubinsky <chaosus89@gmail.com>2021-07-12 10:34:40 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-07-12 11:19:42 +0300
commit7d34701d63897a9a103653b95aabde1aed048c35 (patch)
tree6ce2d800d63ad2989f9cbbe2fe1f99a148a3eebf /scene/resources/visual_shader.cpp
parentb27683111b95495daf2cf2a39de3ef56fd57bf20 (diff)
downloadredot-engine-7d34701d63897a9a103653b95aabde1aed048c35.tar.gz
Auto-set a first compatible uniform on dragging to create a UniformRef
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 54bc7382db..36a1c206c8 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2708,6 +2708,28 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_
return UniformType::UNIFORM_TYPE_FLOAT;
}
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ switch (uniforms[p_idx].type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return PORT_TYPE_SCALAR;
+ case UniformType::UNIFORM_TYPE_INT:
+ return PORT_TYPE_SCALAR_INT;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return PORT_TYPE_SAMPLER;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
+ }
+ return PORT_TYPE_SCALAR;
+}
+
String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
switch (uniform_type) {
case UniformType::UNIFORM_TYPE_FLOAT: