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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-10 13:04:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-10 16:12:26 +0200 |
commit | 80178271447455efb7d12ef52f09e8408c042d59 (patch) | |
tree | 548dc8f84003b9c46e1f35cb66c2e223ea813fd4 /scene/resources/visual_shader.cpp | |
parent | 4e4e16f9a94d4fb7e25cc21952845f2ab69a6ff9 (diff) | |
download | redot-engine-80178271447455efb7d12ef52f09e8408c042d59.tar.gz |
SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index df9addb6bb..640f6dfcb7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1509,11 +1509,10 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } void VisualShader::reset_state() { -#ifndef _MSC_VER -#warning everything needs to be cleared here -#endif + // TODO: Everything needs to be cleared here. emit_changed(); } + void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog")); |