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authorRémi Verschelde <rverschelde@gmail.com>2022-10-10 13:04:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-10 16:12:26 +0200
commit80178271447455efb7d12ef52f09e8408c042d59 (patch)
tree548dc8f84003b9c46e1f35cb66c2e223ea813fd4 /scene/resources/visual_shader.cpp
parent4e4e16f9a94d4fb7e25cc21952845f2ab69a6ff9 (diff)
downloadredot-engine-80178271447455efb7d12ef52f09e8408c042d59.tar.gz
SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index df9addb6bb..640f6dfcb7 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1509,11 +1509,10 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
}
void VisualShader::reset_state() {
-#ifndef _MSC_VER
-#warning everything needs to be cleared here
-#endif
+ // TODO: Everything needs to be cleared here.
emit_changed();
}
+
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));