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author | Yuri Rubinsky <chaosus89@gmail.com> | 2023-01-09 20:12:32 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2023-01-09 20:33:45 +0300 |
commit | 87eafe48b8d6062ca39e89c0fb66dd877b8b1686 (patch) | |
tree | 026ef0a542bd4d2ca6c78f4be05090130c453d17 /scene/resources/visual_shader.cpp | |
parent | 964fc6e15d8631a06c2f442299759041328a8473 (diff) | |
download | redot-engine-87eafe48b8d6062ca39e89c0fb66dd877b8b1686.tar.gz |
Add few improvements for `VisualShaderNodeParticleRandomness`
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 0008250f8f..4c99563a91 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2508,14 +2508,6 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; - global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; - global_compute_code += "}\n\n"; - - global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; - global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; - global_compute_code += "}\n\n"; - global_compute_code += "uint __hash(uint x) {\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; |