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authorYuri Rubinsky <chaosus89@gmail.com>2023-01-09 20:12:32 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-01-09 20:33:45 +0300
commit87eafe48b8d6062ca39e89c0fb66dd877b8b1686 (patch)
tree026ef0a542bd4d2ca6c78f4be05090130c453d17 /scene/resources/visual_shader.cpp
parent964fc6e15d8631a06c2f442299759041328a8473 (diff)
downloadredot-engine-87eafe48b8d6062ca39e89c0fb66dd877b8b1686.tar.gz
Add few improvements for `VisualShaderNodeParticleRandomness`
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0008250f8f..4c99563a91 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2508,14 +2508,6 @@ void VisualShader::_update_shader() const {
global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n";
global_compute_code += "}\n\n";
- global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
- global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
- global_compute_code += "}\n\n";
-
- global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
- global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
- global_compute_code += "}\n\n";
-
global_compute_code += "uint __hash(uint x) {\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";