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authorYuri Rubinsky <chaosus89@gmail.com>2023-01-04 14:30:20 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-05-06 08:19:12 +0300
commit998b48f722eee84fb375572efd00af60d0baee02 (patch)
tree914607aad35f78f820e5448eef0661a28ad7dffb /scene/resources/visual_shader.cpp
parent8c729f0f34a92b92a1a8204e1d56b6ad05cfd27b (diff)
downloadredot-engine-998b48f722eee84fb375572efd00af60d0baee02.tar.gz
Add handling of custom visual shader nodes from GDExtension
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 42e4a0fa3d..a361b7584a 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -611,6 +611,36 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
is_initialized = p_enabled;
}
+String VisualShaderNodeCustom::_get_name() const {
+ String ret;
+ GDVIRTUAL_CALL(_get_name, ret);
+ return ret;
+}
+
+String VisualShaderNodeCustom::_get_description() const {
+ String ret;
+ GDVIRTUAL_CALL(_get_description, ret);
+ return ret;
+}
+
+String VisualShaderNodeCustom::_get_category() const {
+ String ret;
+ GDVIRTUAL_CALL(_get_category, ret);
+ return ret;
+}
+
+VisualShaderNodeCustom::PortType VisualShaderNodeCustom::_get_return_icon_type() const {
+ PortType ret = PORT_TYPE_SCALAR;
+ GDVIRTUAL_CALL(_get_return_icon_type, ret);
+ return ret;
+}
+
+bool VisualShaderNodeCustom::_is_highend() const {
+ bool ret = false;
+ GDVIRTUAL_CALL(_is_highend, ret);
+ return ret;
+}
+
void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_name);
GDVIRTUAL_BIND(_get_description);