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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-08-18 17:31:39 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-18 17:31:39 +0200 |
commit | 9cd58b69164027f0429e720767265fb00c11a125 (patch) | |
tree | 63b0a35f3282e00ced69a527432033eedc6f9c88 /scene/resources/visual_shader.cpp | |
parent | 909d611b33627df6ebf8ca038a3f352c5d5be9e6 (diff) | |
parent | e3b43771aa9181349ba6de876e31969d2ea1331a (diff) | |
download | redot-engine-9cd58b69164027f0429e720767265fb00c11a125.tar.gz |
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 389011c095..01f62c4929 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1205,6 +1205,22 @@ void VisualShader::_update_shader() const { static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + String global_expressions; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); + if (global_expression.is_valid()) { + + String expr = ""; + expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; + expr += global_expression->generate_global(get_mode(), Type(i), -1); + expr = expr.replace("\n", "\n\t"); + expr += "\n"; + global_expressions += expr; + } + } + } + for (int i = 0; i < TYPE_MAX; i++) { //make it faster to go around through shader @@ -1239,6 +1255,7 @@ void VisualShader::_update_shader() const { global_code += "\n\n"; String final_code = global_code; final_code += global_code_per_node; + final_code += global_expressions; String tcode = code; for (int i = 0; i < TYPE_MAX; i++) { tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); @@ -2333,6 +2350,14 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { } } +void VisualShaderNodeGroupBase::set_editable(bool p_enabled) { + editable = p_enabled; +} + +bool VisualShaderNodeGroupBase::is_editable() const { + return editable; +} + void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); @@ -2368,6 +2393,9 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); + + ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable); + ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -2378,6 +2406,7 @@ VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { size = Size2(0, 0); inputs = ""; outputs = ""; + editable = false; } ////////////// Expression @@ -2504,4 +2533,19 @@ void VisualShaderNodeExpression::_bind_methods() { VisualShaderNodeExpression::VisualShaderNodeExpression() { expression = ""; + set_editable(true); +} + +////////////// Global Expression + +String VisualShaderNodeGlobalExpression::get_caption() const { + return "GlobalExpression"; +} + +String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return expression; +} + +VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() { + set_editable(false); } |