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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-12 12:23:34 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-12 12:23:34 +0100 |
commit | a54bd6e868a3cbaf8c9033815a798a3f5c1107ef (patch) | |
tree | 819476e2f71099a386b3e7dccd548818ddca0143 /scene/resources/visual_shader.cpp | |
parent | 55b49dc71b687b9edf640ae2264879852f0b0503 (diff) | |
parent | 826e781bfa90f55eed579e9b512a19b0c1c19ba4 (diff) | |
download | redot-engine-a54bd6e868a3cbaf8c9033815a798a3f5c1107ef.tar.gz |
Merge pull request #53914 from Chaosus/shader_default_texture_param
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6ea6742c7b..0bdc81330e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1962,7 +1962,9 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { - const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); + for (int j = 0; j < default_tex_params[i].params.size(); j++) { + const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j); + } } if (previous_code != final_code) { const_cast<VisualShader *>(this)->emit_signal(SNAME("changed")); |