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authorRémi Verschelde <remi@verschelde.fr>2021-11-12 12:23:34 +0100
committerGitHub <noreply@github.com>2021-11-12 12:23:34 +0100
commita54bd6e868a3cbaf8c9033815a798a3f5c1107ef (patch)
tree819476e2f71099a386b3e7dccd548818ddca0143 /scene/resources/visual_shader.cpp
parent55b49dc71b687b9edf640ae2264879852f0b0503 (diff)
parent826e781bfa90f55eed579e9b512a19b0c1c19ba4 (diff)
downloadredot-engine-a54bd6e868a3cbaf8c9033815a798a3f5c1107ef.tar.gz
Merge pull request #53914 from Chaosus/shader_default_texture_param
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6ea6742c7b..0bdc81330e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1962,7 +1962,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
+ for (int j = 0; j < default_tex_params[i].params.size(); j++) {
+ const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ }
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));