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authorYuri Roubinsky <chaosus89@gmail.com>2019-10-03 10:40:26 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2019-10-03 16:59:49 +0300
commitb11d15d5c3299d15db20ed4f8318a2be5f9d2ff0 (patch)
treea25f14f252f824e70a3fd43c4cd6338df6ebbd58 /scene/resources/visual_shader.cpp
parentc9781df31604b8dbf463d8ef9f56bcbadfbc8eb6 (diff)
downloadredot-engine-b11d15d5c3299d15db20ed4f8318a2be5f9d2ff0.tar.gz
Makes Texture and TextureUniform in visual shaders to use UV by default
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1dba0c5b09..58bbf86241 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
+String VisualShaderNode::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);