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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-14 15:11:55 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-21 18:34:31 +0300
commitb78b37ed3fc016aea7db696511f416a06ec3f917 (patch)
tree66e88d03ea3081f4d6e115421c6af0bf60e6fb4f /scene/resources/visual_shader.cpp
parent851cb429631168369d2a51812de763b658795fbf (diff)
downloadredot-engine-b78b37ed3fc016aea7db696511f416a06ec3f917.tar.gz
Refactor node processing in visual shader member dialog
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 3f31dc13f8..05086a7278 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -266,7 +266,6 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));