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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 11:44:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-26 11:44:13 +0100 |
commit | c26a338430c7343399158edc6842e4eb4d55a9d3 (patch) | |
tree | 09420005caa4dc99b1c6659b8b0ee8b4ee16c836 /scene/resources/visual_shader.cpp | |
parent | cd5e973d7a2402f6ddaa52e38bda1cfccf33bab0 (diff) | |
parent | ff089f8cea5ac874f1d81f73c6ac83a1b4715858 (diff) | |
download | redot-engine-c26a338430c7343399158edc6842e4eb4d55a9d3.tar.gz |
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 41660767ab..2ed859617a 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3591,6 +3591,10 @@ String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const { return ""; } +bool VisualShaderNodeParameterRef::is_shader_valid() const { + return shader_rid.is_valid(); +} + void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) { shader_rid = p_shader_rid; } |