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authorRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:44:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:44:13 +0100
commitc26a338430c7343399158edc6842e4eb4d55a9d3 (patch)
tree09420005caa4dc99b1c6659b8b0ee8b4ee16c836 /scene/resources/visual_shader.cpp
parentcd5e973d7a2402f6ddaa52e38bda1cfccf33bab0 (diff)
parentff089f8cea5ac874f1d81f73c6ac83a1b4715858 (diff)
downloadredot-engine-c26a338430c7343399158edc6842e4eb4d55a9d3.tar.gz
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 41660767ab..2ed859617a 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3591,6 +3591,10 @@ String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
return "";
}
+bool VisualShaderNodeParameterRef::is_shader_valid() const {
+ return shader_rid.is_valid();
+}
+
void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}