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authorRémi Verschelde <rverschelde@gmail.com>2024-05-01 09:54:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-01 09:54:57 +0200
commitde00cfbc017a8f7fc6c68084369abfda5ed2cb59 (patch)
treecb0e4983dc95f5e39e8ce866bf7b09189429fb0c /scene/resources/visual_shader.cpp
parent645be5cdbb2a75a76137dfe3d5d015f1f7b94730 (diff)
parent56d843724e6ffdc804a789949e828eebccc20060 (diff)
downloadredot-engine-de00cfbc017a8f7fc6c68084369abfda5ed2cb59.tar.gz
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
Prevent expanding output port in visual shader expression
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6f1aa5c850..4b51f6c471 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -4928,6 +4928,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
return code;
}
+bool VisualShaderNodeExpression::is_output_port_expandable(int p_port) const {
+ return false;
+}
+
void VisualShaderNodeExpression::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);