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| author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-11 18:35:20 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-11 18:35:20 +0300 |
| commit | deab76de22d2f25f3d078c3e0014385d6b1961bf (patch) | |
| tree | 33e03f8f90902680566e27b2845abee4c930e0d0 /scene/resources/visual_shader.cpp | |
| parent | e49d25bac08d1205f5c2cd7126a0323fd028e0cc (diff) | |
| parent | ca9b3e929bb535706ff6c7f9fc1b4c08ea2c276f (diff) | |
| download | redot-engine-deab76de22d2f25f3d078c3e0014385d6b1961bf.tar.gz | |
Merge pull request #41986 from Chaosus/vs_fix_triplanar_texture
Fix triplanar texture code generation in visual shaders
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 0c0b11db11..803ab265d4 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1509,11 +1509,11 @@ void VisualShader::_update_shader() const { if (shader_mode != Shader::MODE_PARTICLES) { func_code += "\nvoid " + String(func_name[i]) + "() {\n"; } + insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); Set<int> processed; Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); - insertion_pos.insert(i, code.get_string_length()); if (shader_mode == Shader::MODE_PARTICLES) { code_map.insert(i, func_code); |
