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| author | elasota <ejlasota@gmail.com> | 2018-09-14 21:54:59 -0400 |
|---|---|---|
| committer | elasota <ejlasota@gmail.com> | 2018-09-14 22:30:48 -0400 |
| commit | f5c7d644923c318a1020401df068cf072427ae45 (patch) | |
| tree | 08cdc944e69e36f5c8fb9f67f38a285034f39930 /scene/resources/visual_shader.cpp | |
| parent | 06c8b5a4ffb0ab6787edf071463f17df522b3e79 (diff) | |
| download | redot-engine-f5c7d644923c318a1020401df068cf072427ae45.tar.gz | |
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6bfb6ec5bf..f12ea8f2bb 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const { return shader_mode; } +bool VisualShader::is_text_shader() const { + return false; +} + String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { Ref<VisualShaderNode> node = get_node(p_type, p_node); |
