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authorelasota <ejlasota@gmail.com>2018-09-14 21:54:59 -0400
committerelasota <ejlasota@gmail.com>2018-09-14 22:30:48 -0400
commitf5c7d644923c318a1020401df068cf072427ae45 (patch)
tree08cdc944e69e36f5c8fb9f67f38a285034f39930 /scene/resources/visual_shader.cpp
parent06c8b5a4ffb0ab6787edf071463f17df522b3e79 (diff)
downloadredot-engine-f5c7d644923c318a1020401df068cf072427ae45.tar.gz
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6bfb6ec5bf..f12ea8f2bb 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const {
return shader_mode;
}
+bool VisualShader::is_text_shader() const {
+ return false;
+}
+
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);