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authorRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-22 22:05:10 +0200
commitf795e458680ce5d7879e5556f8606aa96a6832a8 (patch)
tree4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader.cpp
parentd65d379d22ee24593843d28800eec1fd446d1dd3 (diff)
parentf248420a2b721bc3d54e3335c3d5888caad0d113 (diff)
downloadredot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 99f9418027..ea1207605c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -251,6 +251,10 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const {
}
bool VisualShaderNode::is_output_port_expandable(int p_port) const {
+ VisualShaderNode::PortType port = get_output_port_type(p_port);
+ if (get_output_port_count() == 1 && (port == PORT_TYPE_VECTOR_2D || port == PORT_TYPE_VECTOR_3D || port == PORT_TYPE_VECTOR_4D)) {
+ return true;
+ }
return false;
}