diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:05:10 +0200 |
| commit | f795e458680ce5d7879e5556f8606aa96a6832a8 (patch) | |
| tree | 4d5cedb1948597fed6b4332b887bd4ba434ae411 /scene/resources/visual_shader.cpp | |
| parent | d65d379d22ee24593843d28800eec1fd446d1dd3 (diff) | |
| parent | f248420a2b721bc3d54e3335c3d5888caad0d113 (diff) | |
| download | redot-engine-f795e458680ce5d7879e5556f8606aa96a6832a8.tar.gz | |
Merge pull request #82088 from DennisManaa/qbie/expand-ports
Visual Shaders: Make output-ports for vector types expandable by default
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 99f9418027..ea1207605c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -251,6 +251,10 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const { } bool VisualShaderNode::is_output_port_expandable(int p_port) const { + VisualShaderNode::PortType port = get_output_port_type(p_port); + if (get_output_port_count() == 1 && (port == PORT_TYPE_VECTOR_2D || port == PORT_TYPE_VECTOR_3D || port == PORT_TYPE_VECTOR_4D)) { + return true; + } return false; } |
