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| author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-11 16:24:11 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-11 16:24:11 +0300 |
| commit | 01191178bfbd850647b462ff6e5e6ac82f49efae (patch) | |
| tree | d1f4872e95b52eaca62182210bdcd8cb2acc19b9 /scene/resources/visual_shader.h | |
| parent | 4b846ebc56a0493e31a2767a91816cdf5d5b2c9e (diff) | |
| parent | 8dbf3d7c44f90e7f1d3c098bf86f6d84aa5a2d58 (diff) | |
| download | redot-engine-01191178bfbd850647b462ff6e5e6ac82f49efae.tar.gz | |
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Diffstat (limited to 'scene/resources/visual_shader.h')
| -rw-r--r-- | scene/resources/visual_shader.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 2b9115879e..513a17b024 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -33,7 +33,6 @@ #include "core/string_builder.h" #include "scene/gui/control.h" -#include "scene/gui/graph_edit.h" #include "scene/resources/shader.h" class VisualShaderNodeUniform; @@ -76,7 +75,6 @@ private: Ref<VisualShaderNode> node; Vector2 position; List<int> prev_connected_nodes; - GraphNode *graph_node; }; struct Graph { @@ -129,7 +127,6 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; public: // internal methods - void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node); void set_shader_type(Type p_type); Type get_shader_type() const; |
