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authorYuri Roubinsky <chaosus89@gmail.com>2020-09-11 16:24:11 +0300
committerGitHub <noreply@github.com>2020-09-11 16:24:11 +0300
commit01191178bfbd850647b462ff6e5e6ac82f49efae (patch)
treed1f4872e95b52eaca62182210bdcd8cb2acc19b9 /scene/resources/visual_shader.h
parent4b846ebc56a0493e31a2767a91816cdf5d5b2c9e (diff)
parent8dbf3d7c44f90e7f1d3c098bf86f6d84aa5a2d58 (diff)
downloadredot-engine-01191178bfbd850647b462ff6e5e6ac82f49efae.tar.gz
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 2b9115879e..513a17b024 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -33,7 +33,6 @@
#include "core/string_builder.h"
#include "scene/gui/control.h"
-#include "scene/gui/graph_edit.h"
#include "scene/resources/shader.h"
class VisualShaderNodeUniform;
@@ -76,7 +75,6 @@ private:
Ref<VisualShaderNode> node;
Vector2 position;
List<int> prev_connected_nodes;
- GraphNode *graph_node;
};
struct Graph {
@@ -129,7 +127,6 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public: // internal methods
- void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node);
void set_shader_type(Type p_type);
Type get_shader_type() const;