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author | JohnJLight <johnjosephlight@gmail.com> | 2019-03-19 14:35:57 -0400 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-19 15:24:31 +0200 |
commit | 38d3bfe971155bc7b0bdc8a10e059f9479d1eb5d (patch) | |
tree | 5080c8aa70ccb5c0692b3085baab4888df3ed19c /scene/resources/visual_shader.h | |
parent | 43a9b8c76cd185c175e9458a2b7ce972c8b84f03 (diff) | |
download | redot-engine-38d3bfe971155bc7b0bdc8a10e059f9479d1eb5d.tar.gz |
Made use of semicolons more consitent, fixed formatting
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 838c2c618d..1ab3c0c9cc 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -39,7 +39,8 @@ class VisualShaderNodeUniform; class VisualShaderNode; class VisualShader : public Shader { - GDCLASS(VisualShader, Shader) + GDCLASS(VisualShader, Shader); + public: enum Type { TYPE_VERTEX, @@ -163,7 +164,7 @@ VARIANT_ENUM_CAST(VisualShader::Type) /// class VisualShaderNode : public Resource { - GDCLASS(VisualShaderNode, Resource) + GDCLASS(VisualShaderNode, Resource); int port_preview; @@ -215,7 +216,7 @@ public: ///// class VisualShaderNodeInput : public VisualShaderNode { - GDCLASS(VisualShaderNodeInput, VisualShaderNode) + GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; VisualShader::Type shader_type; @@ -268,7 +269,8 @@ public: /// class VisualShaderNodeOutput : public VisualShaderNode { - GDCLASS(VisualShaderNodeOutput, VisualShaderNode) + GDCLASS(VisualShaderNodeOutput, VisualShaderNode); + public: friend class VisualShader; VisualShader::Type shader_type; @@ -304,7 +306,7 @@ public: }; class VisualShaderNodeUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeUniform, VisualShaderNode) + GDCLASS(VisualShaderNodeUniform, VisualShaderNode); String uniform_name; @@ -319,7 +321,8 @@ public: }; class VisualShaderNodeGroupBase : public VisualShaderNode { - GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode) + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); + private: void _apply_port_changes(); @@ -386,7 +389,7 @@ public: }; class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { - GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase) + GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); private: String expression; |