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authorRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:44:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:44:13 +0100
commitc26a338430c7343399158edc6842e4eb4d55a9d3 (patch)
tree09420005caa4dc99b1c6659b8b0ee8b4ee16c836 /scene/resources/visual_shader.h
parentcd5e973d7a2402f6ddaa52e38bda1cfccf33bab0 (diff)
parentff089f8cea5ac874f1d81f73c6ac83a1b4715858 (diff)
downloadredot-engine-c26a338430c7343399158edc6842e4eb4d55a9d3.tar.gz
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 7faebb86ab..d4d77e7609 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -640,6 +640,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ bool is_shader_valid() const;
void set_shader_rid(const RID &p_shader);
void set_parameter_name(const String &p_name);