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author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-13 14:45:13 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-13 14:45:13 +0200 |
commit | 24ec20414a15d48ad36955e3043a1d040254c7cc (patch) | |
tree | a36587c954db1c8661f9c2997903e028f7c9e799 /scene/resources/visual_shader_nodes.cpp | |
parent | f0e420e9815f5336acd7eb12c907b2f6e5d5ef89 (diff) | |
parent | 0eb97c11cfd272e3b763522565f9e7639515d74b (diff) | |
download | redot-engine-24ec20414a15d48ad36955e3043a1d040254c7cc.tar.gz |
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index f252187b28..a8ec78f63e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() { ////////////// Scalar(Float) String VisualShaderNodeFloatConstant::get_caption() const { - return "ScalarFloat"; + return "FloatConstant"; } int VisualShaderNodeFloatConstant::get_input_port_count() const { @@ -97,7 +97,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { ////////////// Scalar(Int) String VisualShaderNodeIntConstant::get_caption() const { - return "ScalarInt"; + return "IntConstant"; } int VisualShaderNodeIntConstant::get_input_port_count() const { @@ -156,7 +156,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { ////////////// Boolean String VisualShaderNodeBooleanConstant::get_caption() const { - return "Boolean"; + return "BooleanConstant"; } int VisualShaderNodeBooleanConstant::get_input_port_count() const { @@ -215,7 +215,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { ////////////// Color String VisualShaderNodeColorConstant::get_caption() const { - return "Color"; + return "ColorConstant"; } int VisualShaderNodeColorConstant::get_input_port_count() const { @@ -285,7 +285,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { ////////////// Vector String VisualShaderNodeVec3Constant::get_caption() const { - return "Vector"; + return "VectorConstant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -344,7 +344,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { ////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform3D"; + return "TransformConstant"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { |