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authorRémi Verschelde <remi@verschelde.fr>2021-08-13 14:45:13 +0200
committerGitHub <noreply@github.com>2021-08-13 14:45:13 +0200
commit24ec20414a15d48ad36955e3043a1d040254c7cc (patch)
treea36587c954db1c8661f9c2997903e028f7c9e799 /scene/resources/visual_shader_nodes.cpp
parentf0e420e9815f5336acd7eb12c907b2f6e5d5ef89 (diff)
parent0eb97c11cfd272e3b763522565f9e7639515d74b (diff)
downloadredot-engine-24ec20414a15d48ad36955e3043a1d040254c7cc.tar.gz
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index f252187b28..a8ec78f63e 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() {
////////////// Scalar(Float)
String VisualShaderNodeFloatConstant::get_caption() const {
- return "ScalarFloat";
+ return "FloatConstant";
}
int VisualShaderNodeFloatConstant::get_input_port_count() const {
@@ -97,7 +97,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
////////////// Scalar(Int)
String VisualShaderNodeIntConstant::get_caption() const {
- return "ScalarInt";
+ return "IntConstant";
}
int VisualShaderNodeIntConstant::get_input_port_count() const {
@@ -156,7 +156,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
////////////// Boolean
String VisualShaderNodeBooleanConstant::get_caption() const {
- return "Boolean";
+ return "BooleanConstant";
}
int VisualShaderNodeBooleanConstant::get_input_port_count() const {
@@ -215,7 +215,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
////////////// Color
String VisualShaderNodeColorConstant::get_caption() const {
- return "Color";
+ return "ColorConstant";
}
int VisualShaderNodeColorConstant::get_input_port_count() const {
@@ -285,7 +285,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
////////////// Vector
String VisualShaderNodeVec3Constant::get_caption() const {
- return "Vector";
+ return "VectorConstant";
}
int VisualShaderNodeVec3Constant::get_input_port_count() const {
@@ -344,7 +344,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
////////////// Transform3D
String VisualShaderNodeTransformConstant::get_caption() const {
- return "Transform3D";
+ return "TransformConstant";
}
int VisualShaderNodeTransformConstant::get_input_port_count() const {