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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-26 04:04:07 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-26 04:28:07 +0300
commit5dfef9d8bc7e7c37cc20968220d2706d96555cc8 (patch)
tree770395a59adc5646d36c565643529157768873e2 /scene/resources/visual_shader_nodes.cpp
parent963d3a07bd0c71ec70d1ec0bf19ff068c4cfa377 (diff)
downloadredot-engine-5dfef9d8bc7e7c37cc20968220d2706d96555cc8.tar.gz
Removes redundant code generation in VisualShaderNodeTextureUniform
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 88f5287831..4cf382a933 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3915,6 +3915,10 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
+bool VisualShaderNodeTextureUniform::is_code_generated() const {
+ return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha
+}
+
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
String code = "\t{\n";