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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-12 12:23:34 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-12 12:23:34 +0100 |
commit | a54bd6e868a3cbaf8c9033815a798a3f5c1107ef (patch) | |
tree | 819476e2f71099a386b3e7dccd548818ddca0143 /scene/resources/visual_shader_nodes.cpp | |
parent | 55b49dc71b687b9edf640ae2264879852f0b0503 (diff) | |
parent | 826e781bfa90f55eed579e9b512a19b0c1c19ba4 (diff) | |
download | redot-engine-a54bd6e868a3cbaf8c9033815a798a3f5c1107ef.tar.gz |
Merge pull request #53914 from Chaosus/shader_default_texture_param
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 5a61df4a03..111cd088f1 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -497,7 +497,7 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -895,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -980,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve3d"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1162,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture_array; + dtp.params[0] = texture_array; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1219,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1318,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); - dtp.param = cube_map; + dtp.params[0] = cube_map; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; |