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authorYuri Roubinsky <chaosus89@gmail.com>2020-12-30 11:45:31 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-12-30 13:07:08 +0300
commitc98c6eadbe00700e9a8c6257a082b131447dc4c8 (patch)
tree82d8976d20c6d84034792d1af4589036d7bf2690 /scene/resources/visual_shader_nodes.cpp
parent59b30e1d23d096f5faa36d2faaa07792eba4fd81 (diff)
downloadredot-engine-c98c6eadbe00700e9a8c6257a082b131447dc4c8.tar.gz
Add convert options between constants and uniforms in visual shaders
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_nodes.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 0550059c8b..40738973b4 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -30,6 +30,11 @@
#include "visual_shader_nodes.h"
+////////////// Constants Base
+
+VisualShaderNodeConstant::VisualShaderNodeConstant() {
+}
+
////////////// Scalar(Float)
String VisualShaderNodeFloatConstant::get_caption() const {