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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-12-30 11:45:31 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-12-30 13:07:08 +0300 |
commit | c98c6eadbe00700e9a8c6257a082b131447dc4c8 (patch) | |
tree | 82d8976d20c6d84034792d1af4589036d7bf2690 /scene/resources/visual_shader_nodes.cpp | |
parent | 59b30e1d23d096f5faa36d2faaa07792eba4fd81 (diff) | |
download | redot-engine-c98c6eadbe00700e9a8c6257a082b131447dc4c8.tar.gz |
Add convert options between constants and uniforms in visual shaders
Diffstat (limited to 'scene/resources/visual_shader_nodes.cpp')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 0550059c8b..40738973b4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -30,6 +30,11 @@ #include "visual_shader_nodes.h" +////////////// Constants Base + +VisualShaderNodeConstant::VisualShaderNodeConstant() { +} + ////////////// Scalar(Float) String VisualShaderNodeFloatConstant::get_caption() const { |