diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /scene/resources/world_3d.cpp | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) | |
download | redot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'scene/resources/world_3d.cpp')
-rw-r--r-- | scene/resources/world_3d.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 0a687af803..8e45b22cbf 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -275,9 +275,9 @@ void World3D::set_environment(const Ref<Environment> &p_environment) { environment = p_environment; if (environment.is_valid()) - VS::get_singleton()->scenario_set_environment(scenario, environment->get_rid()); + RS::get_singleton()->scenario_set_environment(scenario, environment->get_rid()); else - VS::get_singleton()->scenario_set_environment(scenario, RID()); + RS::get_singleton()->scenario_set_environment(scenario, RID()); emit_changed(); } @@ -294,9 +294,9 @@ void World3D::set_fallback_environment(const Ref<Environment> &p_environment) { fallback_environment = p_environment; if (fallback_environment.is_valid()) - VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); + RS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid()); else - VS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); + RS::get_singleton()->scenario_set_fallback_environment(scenario, RID()); emit_changed(); } @@ -310,9 +310,9 @@ void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { camera_effects = p_camera_effects; if (camera_effects.is_valid()) - VS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); + RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid()); else - VS::get_singleton()->scenario_set_camera_effects(scenario, RID()); + RS::get_singleton()->scenario_set_camera_effects(scenario, RID()); } Ref<CameraEffects> World3D::get_camera_effects() const { @@ -320,9 +320,9 @@ Ref<CameraEffects> World3D::get_camera_effects() const { return camera_effects; } -PhysicsDirectSpaceState *World3D::get_direct_space_state() { +PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { - return PhysicsServer::get_singleton()->space_get_direct_state(space); + return PhysicsServer3D::get_singleton()->space_get_direct_state(space); } void World3D::get_camera_list(List<Camera3D *> *r_cameras) { @@ -353,15 +353,15 @@ void World3D::_bind_methods() { World3D::World3D() { - space = PhysicsServer::get_singleton()->space_create(); - scenario = VisualServer::get_singleton()->scenario_create(); + space = PhysicsServer3D::get_singleton()->space_create(); + scenario = RenderingServer::get_singleton()->scenario_create(); - PhysicsServer::get_singleton()->space_set_active(space, true); - PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); - PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); - PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); + PhysicsServer3D::get_singleton()->space_set_active(space, true); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); - PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); #ifdef _3D_DISABLED @@ -373,8 +373,8 @@ World3D::World3D() { World3D::~World3D() { - PhysicsServer::get_singleton()->free(space); - VisualServer::get_singleton()->free(scenario); + PhysicsServer3D::get_singleton()->free(space); + RenderingServer::get_singleton()->free(scenario); #ifndef _3D_DISABLED memdelete(indexer); |