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author | reduz <reduzio@gmail.com> | 2021-06-16 21:52:30 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-16 22:01:39 -0300 |
commit | ab2456b7406d34bb446033de6ce76096f4502c9e (patch) | |
tree | be50809d959c59d4378a79e7792308bc47c0cc8c /scene/resources/world_3d.cpp | |
parent | bb4c464fecae268a419a91db8eec8f525e904b45 (diff) | |
download | redot-engine-ab2456b7406d34bb446033de6ce76096f4502c9e.tar.gz |
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
Diffstat (limited to 'scene/resources/world_3d.cpp')
-rw-r--r-- | scene/resources/world_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index a85bd8fdba..8d9b1fd6ec 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -33,7 +33,7 @@ #include "core/math/camera_matrix.h" #include "core/math/octree.h" #include "scene/3d/camera_3d.h" -#include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" |