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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-10 18:31:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-10 18:31:01 -0300 |
commit | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch) | |
tree | a9a0fc5a00f8f57a973f2861d051b76f99642114 /scene/resources | |
parent | 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff) | |
download | redot-engine-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.gz |
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index 87afa60ce9..1acc031641 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -46,6 +46,9 @@ class Material : public Resource { OBJ_SAVE_TYPE( Material ); RID material; +protected: + + _FORCE_INLINE_ RID _get_material() const { return material; } public: virtual RID get_rid() const; |