diff options
| author | reduz <reduzio@gmail.com> | 2020-10-28 15:34:27 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2020-10-28 18:53:32 -0300 |
| commit | 8ab9b397070174aab7b20cdcd97506db25fb919d (patch) | |
| tree | 521d77e32b056dee703eb96ecbb54ab939f19c6a /scene/resources | |
| parent | 2eaedcf14e515eb589885025b46d0aedc492830a (diff) | |
| download | redot-engine-8ab9b397070174aab7b20cdcd97506db25fb919d.tar.gz | |
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
Diffstat (limited to 'scene/resources')
| -rw-r--r-- | scene/resources/dynamic_font.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index ad9d888480..a0ce6e1194 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -458,8 +458,19 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp //zero texture uint8_t *w = tex.imgdata.ptrw(); ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); - for (int i = 0; i < texsize * texsize * p_color_size; i++) { - w[i] = 0; + + if (p_color_size == 2) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { + w[i + 0] = 255; + w[i + 1] = 0; + } + } else { + for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { + w[i + 0] = 255; + w[i + 1] = 255; + w[i + 2] = 255; + w[i + 3] = 0; + } } } tex.offsets.resize(texsize); |
