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author | rune-scape <spartacrafter@gmail.com> | 2024-07-28 08:01:36 -0700 |
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committer | rune-scape <spartacrafter@gmail.com> | 2024-11-08 00:10:08 -0800 |
commit | a47daa0a44900a4246cc8f71041593590c86a711 (patch) | |
tree | 1337670b31236607aca6528bc5e2fff87bc3b69a /scene/resources | |
parent | b00e1cbf743dcb6a2b7f6bd14e348a1a7cf3d403 (diff) | |
download | redot-engine-a47daa0a44900a4246cc8f71041593590c86a711.tar.gz |
Avoid const_cast in List::erase by requiring mutable elements
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 933e990920..18fdda6a2e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1368,7 +1368,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); |