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authorChaosus <chaosus89@gmail.com>2024-07-31 18:33:16 +0300
committerChaosus <chaosus89@gmail.com>2024-11-19 11:39:49 +0300
commita64b3fd3f81b785ea9b3c2d96e66f124122bad5e (patch)
treee26d285fcdadf2b36a689c08aa9cd65aaa059ae5 /scene/resources
parentfd4c29a189e53a1e085df5b9b9a05cac9351b3ef (diff)
downloadredot-engine-a64b3fd3f81b785ea9b3c2d96e66f124122bad5e.tar.gz
Allow `SCREEN_UV` to be used in light function of spatial shader
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 847867fa4d..7c1adeac96 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3167,6 +3167,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },