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author | kobewi <kobewi4e@gmail.com> | 2023-09-04 17:01:33 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-11 18:53:08 +0200 |
commit | a262d2d8811a43c906a4cac55b7126ebec7699be (patch) | |
tree | 0507fff0aed8778e71a2afc0a2d4ac15184e7803 /scene/scene_string_names.h | |
parent | 916ea002c15e82879f3eada7c635daaecccc9e35 (diff) | |
download | redot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz |
Add shorthand for using singleton string names
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 60254e3006..0e3a2a403e 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -198,7 +198,7 @@ public: NodePath path_pp; - StringName _default; + StringName default_; // "default", conflict with C++ keyword. StringName node_configuration_warning_changed; @@ -224,4 +224,6 @@ public: #endif }; +#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name + #endif // SCENE_STRING_NAMES_H |