diff options
| author | Aaron Franke <arnfranke@yahoo.com> | 2021-04-28 03:36:08 -0400 |
|---|---|---|
| committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
| commit | 08a85352fbf03e392d9fe9ffa2db067d1fea8488 (patch) | |
| tree | 56b06ff18d3da46b87e074f62fbc35fe1b948eee /scene | |
| parent | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (diff) | |
| download | redot-engine-08a85352fbf03e392d9fe9ffa2db067d1fea8488.tar.gz | |
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/node_3d.cpp | 6 | ||||
| -rw-r--r-- | scene/3d/physics_body_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/skeleton_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/animation/tween.cpp | 6 | ||||
| -rw-r--r-- | scene/main/shader_globals_override.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/mesh_library.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/skin.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 4 |
10 files changed, 18 insertions, 18 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 3b05190eb9..d6ce8e99dc 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -756,16 +756,16 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); - //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; + //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_GROUP("Matrix", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo"); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 1db1602c20..c0c3419efe 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2053,11 +2053,11 @@ void PhysicalBone3D::_bind_methods() { ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 5a09ebf8b2..2229232270 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -135,9 +135,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { String prep = "bones/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 8928dd20b2..1005d51e63 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -397,7 +397,7 @@ void SkeletonIK3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target"), "set_target_transform", "get_target_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position"); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 5e843d3027..3a3bae085b 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -571,7 +571,7 @@ Variant Tween::_run_equation(InterpolateData &p_data) { result = r; } break; - case Variant::TRANSFORM: { + case Variant::TRANSFORM3D: { // Get the transforms for the initial and delta values Transform3D i = initial_val; Transform3D d = delta_val; @@ -1229,7 +1229,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final f.elements[2][2] - i.elements[2][2]); } break; - case Variant::TRANSFORM: { + case Variant::TRANSFORM3D: { // Build a new transform which is the difference between the initial and final values Transform3D i = initial_val; Transform3D f = final_val; @@ -1269,7 +1269,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final Variant::QUAT, Variant::AABB, Variant::BASIS, - Variant::TRANSFORM, + Variant::TRANSFORM3D, Variant::COLOR, }; diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index cb3b2cb392..3d65c12cb7 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -169,7 +169,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const pinfo.type = Variant::TRANSFORM2D; } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { - pinfo.type = Variant::TRANSFORM; + pinfo.type = Variant::TRANSFORM3D; } break; case RS::GLOBAL_VAR_TYPE_MAT4: { pinfo.type = Variant::PACKED_INT32_ARRAY; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 332ac18dc1..33c9ca6d1e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -97,10 +97,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { String name = "item/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform")); p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); } } diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index 62a985061f..710612ae05 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -134,7 +134,7 @@ void Skin::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < get_bind_count(); i++) { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name")); p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, "bind/" + itos(i) + "/pose")); } } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 7bceed22ba..b6caae1e30 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1412,7 +1412,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); - } else if (defval.get_type() == Variant::TRANSFORM) { + } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); inputs[i] = "n_in" + itos(node) + "p" + itos(i); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a934417650..998fae0ae9 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -402,7 +402,7 @@ void VisualShaderNodeTransformConstant::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "constant"), "set_constant", "get_constant"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); } VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() { @@ -4342,7 +4342,7 @@ void VisualShaderNodeTransformUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value"); } bool VisualShaderNodeTransformUniform::is_show_prop_names() const { |
