diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-12-05 16:01:27 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2020-12-05 17:56:47 -0500 |
commit | 1b348b3c17f76cc7af1a53b648f42e76e9102b26 (patch) | |
tree | e199803009bff5980c5fbe5a5a7e1a45b6884f2e /scene | |
parent | 91fd6374eb313aa31008a6b90f067644ede3e02f (diff) | |
download | redot-engine-1b348b3c17f76cc7af1a53b648f42e76e9102b26.tar.gz |
Remove connect *_compat methods
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0ae1c0e3b6..4425af26f9 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_bindings.insert(skin_ref.operator->()); - skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed"); + skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); _make_dirty(); //skin needs to be updated, so update skeleton diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 17ce05f130..36552c966d 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -565,7 +565,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima { Ref<AnimationNode> node = states[p_name].node; if (node.is_valid()) { - node->disconnect_compat("tree_changed", this, "_tree_changed"); + node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); } } @@ -574,7 +574,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima emit_changed(); emit_signal("tree_changed"); - p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); } Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const { |