diff options
author | Chaosus <chaosus89@gmail.com> | 2024-10-18 19:19:45 +0300 |
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committer | Chaosus <chaosus89@gmail.com> | 2024-10-18 20:00:10 +0300 |
commit | 43a99fba3d08fcf886a06e867a44d30eba89ebb1 (patch) | |
tree | a5a4c843c079a3adc206bc9bdf274138b2141081 /scene | |
parent | 4631a617e5ab4ec5cc51dbc43609b269a43059d9 (diff) | |
download | redot-engine-43a99fba3d08fcf886a06e867a44d30eba89ebb1.tar.gz |
Add alpha channel display to vec4 previews of visual shader nodes
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d0e55f4065..933e990920 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; default: { shader_code += " COLOR.rgb = vec3(0.0);\n"; |