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authorChaosus <chaosus89@gmail.com>2024-10-18 19:19:45 +0300
committerChaosus <chaosus89@gmail.com>2024-10-18 20:00:10 +0300
commit43a99fba3d08fcf886a06e867a44d30eba89ebb1 (patch)
treea5a4c843c079a3adc206bc9bdf274138b2141081 /scene
parent4631a617e5ab4ec5cc51dbc43609b269a43059d9 (diff)
downloadredot-engine-43a99fba3d08fcf886a06e867a44d30eba89ebb1.tar.gz
Add alpha channel display to vec4 previews of visual shader nodes
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d0e55f4065..933e990920 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";