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authorLeon Stansfield <leonstansfield208@gmail.com>2024-08-04 15:45:48 +0100
committerLeon Stansfield <leonstansfield208@gmail.com>2024-08-04 15:45:48 +0100
commit4aead96306c07b77c2ef28ee67a3e3c1b811d242 (patch)
tree90ffadc0730ff44a694df0d29fd4d7c8ff02d86f /scene
parent48a54cb62f51cfb57a0b281d39477ba6d710cd85 (diff)
downloadredot-engine-4aead96306c07b77c2ef28ee67a3e3c1b811d242.tar.gz
Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for compatibility.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 3f9e9c8af4..3a63af0ab5 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -874,7 +874,7 @@ GPUParticles2D::GPUParticles2D() {
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
set_use_local_coordinates(false);
- set_draw_order(DRAW_ORDER_INDEX);
+ set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
set_fixed_fps(30);
set_collision_base_size(collision_base_size);