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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-12 15:24:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-12 15:24:17 +0100 |
| commit | 585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch) | |
| tree | d99961cbad7a04e8a33d053d055b9f730a5a84dd /scene | |
| parent | 4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff) | |
| parent | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff) | |
| download | redot-engine-585231a17200bec3cf36e9ccbf2b48bf679e2fd4.tar.gz | |
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/xr_nodes.h | 8 | ||||
| -rw-r--r-- | scene/gui/check_box.h | 6 | ||||
| -rw-r--r-- | scene/gui/check_button.h | 6 | ||||
| -rw-r--r-- | scene/resources/primitive_meshes.h | 3 |
5 files changed, 8 insertions, 19 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 6089c785a2..c645009c72 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -28,10 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/** - * @author AndreaCatania - */ - #include "skeleton_ik_3d.h" #ifndef _3D_DISABLED diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 8e1ef1a4fb..5675cbd944 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -34,13 +34,10 @@ #include "scene/3d/camera_3d.h" #include "servers/xr/xr_positional_tracker.h" -/** - @author Bastiaan Olij <mux213@gmail.com> -**/ - /* XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned */ + class XRCamera3D : public Camera3D { GDCLASS(XRCamera3D, Camera3D); @@ -181,6 +178,7 @@ public: Our camera and controllers will always be child nodes and thus place relative to this origin point. This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers. */ + class XROrigin3D : public Node3D { GDCLASS(XROrigin3D, Node3D); @@ -204,4 +202,4 @@ public: ~XROrigin3D() {} }; -#endif /* XR_NODES_H */ +#endif // XR_NODES_H diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 735c7aedfe..fcdb2ce08c 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -32,9 +32,7 @@ #define CHECK_BOX_H #include "scene/gui/button.h" -/** -@author Mariano Suligoy <marianognu.esyrpg@gmail.com> -*/ + class CheckBox : public Button { GDCLASS(CheckBox, Button); @@ -50,4 +48,4 @@ public: ~CheckBox(); }; -#endif +#endif // CHECK_BOX_H diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 5ba81a1027..9a72d04db2 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -32,9 +32,7 @@ #define CHECK_BUTTON_H #include "scene/gui/button.h" -/** -@author Juan Linietsky <reduzio@gmail.com> -*/ + class CheckButton : public Button { GDCLASS(CheckButton, Button); @@ -48,4 +46,4 @@ public: ~CheckButton(); }; -#endif +#endif // CHECK_BUTTON_H diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 75ea6a0f12..aa9682bd80 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -36,11 +36,10 @@ ///@TODO probably should change a few integers to unsigned integers... /** - @author Bastiaan Olij <mux213@gmail.com> - Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. This class is set apart that it assumes a single surface is always generated for our mesh. */ + class PrimitiveMesh : public Mesh { GDCLASS(PrimitiveMesh, Mesh); |
