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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-07-29 15:26:07 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-07-30 11:19:50 -0700 |
commit | 7a0c210f9b30c94dfe6509768442414bce7d781c (patch) | |
tree | b19349276cc88714c969c9207047d7c619f26a70 /scene | |
parent | bdcc8741e4826ce27850bbffa5880c57451e3be5 (diff) | |
download | redot-engine-7a0c210f9b30c94dfe6509768442414bce7d781c.tar.gz |
Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
Diffstat (limited to 'scene')
-rw-r--r-- | scene/register_scene_types.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8ede8e9a0b..4d3a4ea334 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1000,9 +1000,12 @@ void register_scene_types() { for (int i = 0; i < 20; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), ""); + GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), ""); + } + + for (int i = 0; i < 32; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), ""); - GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), ""); } |