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author | Thaddeus Crews <repiteo@outlook.com> | 2024-10-21 16:39:13 -0500 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-10-21 16:39:13 -0500 |
commit | 7a438dc72e37c8b9619c3db77446c2e9580c907f (patch) | |
tree | 3f8b11dd621445996e2890724b224bf371991297 /scene | |
parent | cb3c01a5fe1cbaad4349e45ecc2e691c126b90ac (diff) | |
parent | 12d2c05936500dd95d8bab748c5530045a39ebc8 (diff) | |
download | redot-engine-7a438dc72e37c8b9619c3db77446c2e9580c907f.tar.gz |
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/shader.cpp | 12 | ||||
-rw-r--r-- | scene/resources/shader.h | 2 |
2 files changed, 14 insertions, 0 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 24d17108d5..d163a42fa9 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -32,6 +32,7 @@ #include "shader.compat.inc" #include "core/io/file_access.h" +#include "scene/main/scene_tree.h" #include "servers/rendering/shader_language.h" #include "servers/rendering/shader_preprocessor.h" #include "servers/rendering_server.h" @@ -138,6 +139,14 @@ String Shader::get_code() const { return code; } +void Shader::inspect_native_shader_code() { + SceneTree *st = SceneTree::get_singleton(); + RID _shader = get_rid(); + if (st && _shader.is_valid()) { + st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader); + } +} + void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const { _update_shader(); _check_shader_rid(); @@ -267,6 +276,9 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code); + ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 18197419f3..7234d37579 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -88,6 +88,8 @@ public: void set_code(const String &p_code); String get_code() const; + void inspect_native_shader_code(); + void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; void set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index = 0); |