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authorRémi Verschelde <rverschelde@gmail.com>2020-05-11 14:36:46 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-11 14:50:06 +0200
commit83b630b8c27fc3307eba36fa2b6193690bd18e4c (patch)
treea189f49f22118041d4e69cce1bb57946b3ccb44a /scene
parent32133a11b56761df99579ad96ee29a47d2aed6b4 (diff)
downloadredot-engine-83b630b8c27fc3307eba36fa2b6193690bd18e4c.tar.gz
thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_blend_space_2d.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 638531df41..ad60249f9a 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "animation_blend_space_2d.h"
-#include "core/math/delaunay.h"
+
+#include "core/math/delaunay_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));