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authorJuan Linietsky <reduzio@gmail.com>2017-12-06 19:06:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-12-06 19:07:17 -0300
commit86fcc39fa94da2c693d7975ccab2401c5c5f377b (patch)
tree513d477ff6fa74ab76eef94f59b7c57d41b596ff /scene
parent820cdb46fd494ad0dece6efbb0e81dc57458bae3 (diff)
downloadredot-engine-86fcc39fa94da2c693d7975ccab2401c5c5f377b.tar.gz
Fix and rewrite folding logic, closes #14005, closes #13421
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/primitive_meshes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 3b80db291c..2e8f9cbb33 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
}
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {