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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-09-21 15:00:02 +0200 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-09-21 17:44:28 +0200 |
commit | ccca41a0862c341d70c200556f6b6f350560a734 (patch) | |
tree | bd9426202777e7d35d6e5b70c3febf0b58bd37cd /scene | |
parent | e4e024ab88efe74677769395886bc1b09eccbac7 (diff) | |
download | redot-engine-ccca41a0862c341d70c200556f6b6f350560a734.tar.gz |
Remove direct render include in `ExternalTexture`
This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/external_texture.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/resources/external_texture.cpp b/scene/resources/external_texture.cpp index c088406030..0552bbd081 100644 --- a/scene/resources/external_texture.cpp +++ b/scene/resources/external_texture.cpp @@ -30,9 +30,6 @@ #include "external_texture.h" -#include "drivers/gles3/storage/texture_storage.h" -#include "servers/rendering/rendering_server_globals.h" - void ExternalTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size); ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id); |